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LaZyDayZ
06-04-2005, 06:53
Does anyone have a CSS Server up and running if so what package
do you have? What is the max players set at? How does the server perform full? Are you happy with it and your connection to it?

I would also appreciate an IP to check it out if I could, all that are posted here in forums are dead.


Thank you.

Soul
06-04-2005, 17:20
Don't host games here. You are better off some place else.

LaZyDayZ
06-04-2005, 19:34
Don't host games here. You are better off some place else.

Ok, while appreciate the warning can you be more specific why not.
Did you have a bad expierance?
Was it from the performance of hardware, bandwidth problems?

Soul
06-06-2005, 22:44
Ok, while appreciate the warning can you be more specific why not.
Did you have a bad expierance?
Was it from the performance of hardware, bandwidth problems?

I have a colocated machine here at FDC. I have problems with the connection during the day because of the packetloss. Lot's of lag on the server. I know the hardware is fine because I built it myself and its a dual opteron 246 with 2 gig of ram and plenty of cpu cycles left to run the games. But the connection seems flakey... causing problems with certain maps and the players. This usually clears up around 5 or 6pm which leads me to believe that during the day there is just not enough bandwidth to keep it running smooth without dropping packets.

kevin
06-07-2005, 04:15
I have a colocated machine here at FDC. I have problems with the connection during the day because of the packetloss. Lot's of lag on the server. I know the hardware is fine because I built it myself and its a dual opteron 246 with 2 gig of ram and plenty of cpu cycles left to run the games. But the connection seems flakey... causing problems with certain maps and the players. This usually clears up around 5 or 6pm which leads me to believe that during the day there is just not enough bandwidth to keep it running smooth without dropping packets.
FDC has many customers running game servers with no problems.

Two years ago I would say yes but now with all of the additional bandwidth zero packet loss

Soul
06-07-2005, 04:40
As I said... at night it is fine but during the day i am still getting 4 to 6% packetloss, which is much better than the 15 or 20% packetloss I was getting before the recent bandwidth changes. Not trying to be disrespectfull but you can say what you will. But he cant test the ip i gave him during the day and see the loss in net_graph 3

I have had packetloss during the day EVERY DAY for the past month and a half. It only happens during the day so I am sure that it is not my server or its hardware. Also the bandwidth I push during the day is very little... 70k up and down IF the servers get any players at all.

I would like to hear of those customers runing game servers that have zero loss and choke during the day. I would be really amazed. Really no offense kevin because I know you are one of the better techs but as someone that runs and plays on the game server each day I see how it works. Some people may run game servers to sell and they just ignore all the customer complaints about the latency, lag spikes, loss and choke? Maybe? I dont know. All I know is what I have experienced.

On dedicated server package 3 you would be really hard pressed to run more than 2 X 16 man servers. (my estimate) When you look at the cost its really not worth it.

kevin
06-07-2005, 17:28
Packet loss can be many things but especially running 2 gaming servers on a single processor.

One game in particular really requires dual processors or you will get slight packet loss during gameplay. The game battlefield 1942 and any mod of that

Soul
06-07-2005, 17:43
Packet loss can be many things but especially running 2 gaming servers on a single processor.

One game in particular really requires dual processors or you will get slight packet loss during gameplay. The game battlefield 1942 and any mod of that

My dual cpu opteron never goes over 15% total cpu utilization. I have also tried with just running one cs server instance. Also I am talking about ping packetloss not necessary as loss choke in a cs server but it does reflect on actual server perforance. FYI I also am not running a battlefield server.

You may also take note that THIS ONLY HAPPENS DURING THE DAY. That supports my supposition that this is bandwidth related and not related to how many servers I run or how many players I have. During the day I may have 10 total players on 1 or 2 servers. Where as at night I have 50 players on 4 servers. Battlefield 1942 does not require a dual processor server. I have ran a bf 1942 server fine with a single processor system.

kevin
06-07-2005, 17:49
Running more than two instances with battlefield causes chok during map changes.

Counter strike source you can probably get away with running more than one on single processor machines.

Most activity for gamers is a nighttime hours :-)

Soul
06-07-2005, 17:56
Running more than two instances with battlefield causes chok during map changes.

Counter strike source you can probably get away with running more than one on single processor machines.

Most activity for gamers is a nighttime hours :-)

I have 7 half life servers running on my dual opteron 246. I would probably not try to run two battlefield... but I was merely addressing his questions related to Counter Strike Source (CSS).

Tell "the most activity for gamers is night time" to the people that buy your counter strike servers and occassionally are home to play during the day. With summer starting soon you will likely see more cs players during the day because kids are out for school. A server that attracts players in the day will definitely stay full at night. Thus people that buy servers want them to be as low lag as possible 24 hours of the day.

I am not trying to bash FDC it is just the opinion I have at this time. If I start to see no packetloss during the day then I won't have a problem giving a good opinion. My only fear is that FDC will seriously oversell again and then we will have a period that is just as bad as it was last week.

faqall
06-07-2005, 20:42
Um CS? or source... you could put 50 cs servers on a dual opt server (provided you had the memory)... it requires NOTHING!!! lol.. to bad source isnt the same.

Soul
06-07-2005, 21:03
50?

Actually I think CS Source plays much nicer together than CS 1.6. I would argue you can't put 50 servers on one machine. I had 12 or 13 cs source servers running at the same time. Not sure how they would do if they were all loaded with players though. Can start to generate alot of disk thrashing. If I felt the network was really stable enough to rule out packetloss and network as my in game lag problems then I would try more servers on the machine though.

homer
06-30-2005, 18:47
hey i have packages loss how can you guys fix that ???? with jus one CSS server

LaZyDayZ
06-30-2005, 19:10
I do not know why it is and hope someone can explain it but if I run my server on an IP ohter than my primary I get a much somoother/less lag connection.

Yes there is occasioal lag but no more than any other server I have ever been on and considerably less than others.

In the last week I have noticed once or twice an evening we get a lag spike that takes everything down for about 2-4 seconds then all is well again.

In short try your server on another IP.

LaZyDayZ
07-20-2005, 22:02
Things are only getting worse, now even other IP's have constant lag,

This is getting unplayable.

Soul
07-22-2005, 23:56
I think it is the network. Probably not much you will be able to do about it.